Card Frenzy

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  1. Greeting Cards Gift Shops. YEARS IN BUSINESS. Website (708) 469-7581. 5555 S Brainard Ave Ste 300. Countryside, IL 60525. Card Frenzy Inc. Website (708) 320-2349. 6500 W Irving Park Rd. Chicago, IL 60634. Website (630) 537-1890. 8340 S Madison St. Willowbrook, IL 60527.
  2. Search for other Greeting Cards on The Real Yellow Pages®. Get reviews, hours, directions, coupons and more for Card Frenzy at 5555 S Brainard Ave Ste 300, Countryside, IL 60525. Search for other Greeting Cards in Countryside on The Real Yellow Pages®.

Four Card Frenzy Everyone knows that poker is played with 5 cards, right? Well, evidently the game makers at Galaxy Gaming don't since this free Four Card Frenzy game is played with a hand of, you guessed it, four cards. The game isn't going to be overly complicated if you are in any way familiar with how poker works.

EL PASO, Texas – Local trading card stores have seen a spike in demand for cards that were popular in the late 1990s and early 2000s as videos of online content creators buying Pokémon cards during the COVID-19 pandemic have caused many collectors to go on a spending frenzy.

'It's a perfect storm of everything – it's the pandemic, the stimulus checks – it's everyone trying to find that happy place that made them happy during these really messed up times,' said Joshua Rooslet manager of Game Vault of El Paso.

These are the few Pokémon cards left recently in a display at Game Vault of El Paso. The cards are in increasing demand because of the pandemic, among other reasons. Photo by Oscar Gonzalez, Borderzine.com.

Pokémon launched in 1996 as a video game that features catching and training animal-like creatures. The franchise expanded to a variety of media platforms, including a TV show and trading cards.The number of creatures in the Pokémon universe now is about 900 from its original 151.

It is now one one highest-grossing media franchise surpassing other franchises like Hello Kitty, Winnie the Pooh, Mickey Mouse & Friends and Star Wars.

Stores have had to implement rules for these high-demand cards and promotions.

'We try our best to get as much product to everyone,' Rooslet said. As recently as February 2020, patrons could 'walk at any given time and buy booster packs, booster box – buy pretty much whatever they wanted' because demand wasn't as high as it is today.

'Fast forward to today, we can't keep any Pokémon products in stock is nearly impossible, we had to put a limit of 1 per family and even then we sold out,' Rooslet said.

Derek Lion, Sun City Games manager, said the demand is higher than the supply, and he wants 'to get some Pokémon products because of how much the prices have gone up.'

'Some of the stuff we can still get is overpriced and we don't see ourselves selling it locally so we just don't order it, we might get a bad rep for it, but we do it for the people who can afford it,' Lion said.

David Flores, 31 and a local Pokémon card collector, is a co-administrator for a Facebook group called Pokémon TCG – El Paso. The group has more than 1,000 members who are free to trade, sell, or show their collections to other members.

He has felt the impact of the sudden rise of popularity of the cards in the form of scalpers who gather certain in-demand products to resell at a higher price.

Some patrons will camp out at a store to be there as cards are restocked with the hope that they will be able to purchase a 'hot set [box] . . . They sell that box for $50 and they resell it for about $150 so they buy all the boxes they can whatever is put out there,' Flores said.

McDonald's restaurants have had to implement restrictions on its Pokémon promotion because of high demand. Photo by Oscar Gonzalez, Borderzine.com. Photo credit: Oscar Gonzales British bookies.

Pokémon is celebrating its 25th anniversary this year and has promotional packs with McDonald's. The restaurant chain is dealing with its own high demand as some of its packs have been found on eBay going for more than $1,000. McDonald's has sent a statement, calling for restaurants to limit supply.

'We're working quickly to address shortages and also strongly encouraging restaurants to set a reasonable limit on Happy Meals sold per customer. We want to offer the full Happy Meal experience to as many families as possible, and help ensure everyone is able to get in on the fun!,' the statement said.

Some counterfeit or replica cards have appeared on retail sites.

'For experienced collectors, it's typically pretty easy for us to tell (a product) is counterfeit,' Flores said. 'We have the experience to know what is real, but for new collectors, that's a good way for them to lose out money if they don't know what they're looking for. If they are not familiar if they haven't purchased enough actual cards yet and they are barely starting and it happens to be fake cards they wouldn't be able to know the difference it's kind of hard unless you have someone who is experienced to like go with you for that purchase but you're typically aren't buying anything too crazy when you first start.'

TCG Player is an online website that helps collectors and sellers estimate a market price for packs and individual cards, some of the cards can go from up to $2,400 and as low as 18 cents.

Rooslet referred to the Pokémon frenzy as a bubble. 'That bubble might pop,' he said.

As pandemic cases drop, interest in Pokémon might drop as well. 'That just means people are going to have less money for Pokémon.

'That sense of excitement that people are going to get is what is going to crash the (card) market,' Rooslet said.

On This Page

Introduction

Four Card Frenzy and its twin Crazy 4 Poker are four-card poker-based games in which the object is to have a higher-ranking poker hand than the dealer. Both games have a raise or fold decision after the player cards are revealed. Four Card Frenzy made its Nevada debut at the Santa Fe Station on January 17, 2018. It offers a low Element of Risk and a very simple strategy.

Rules


If you're already familiar with Crazy 4 Poker and just want to know how Four Card Frenzy differs, scroll past the rules.

  1. Play starts with the player making equal bets on the Ante and Odds bets. The player may also bet on the 4 Card Bonus and Prime side bets at this time.
  2. Following is the ranking of hands from highest to lowest:
    • Four of a kind
    • Straight flush
    • Three of a kind
    • Flush
    • Straight
    • Two pair
    • Pair
    • Four singletons
  3. All players and the dealer get five cards each.
  4. The player may fold or raise.
  5. If the player folds, then he forfeits the Ante and Odds bets. Any side bets still have action.
  6. The Raise bet may be up to three times the Ante bet, if the player has at least a pair of aces. Otherwise, the Raise bet must be exactly equal to the Ante bet.
  7. Players then make their best four-card poker hand, and discard the fifth card.
  8. After all decisions have been made, the dealer will turn over his cards and select the best four out of five.
  9. The player's hand shall be compared to the dealer's hand, the higher hand winning.
  10. For purposes of the Ante and Raise bets, the dealer needs at least a king high to open. If the dealer can't open the Ante will push and the Raise will win.
  11. The Ante bet pays as follows:
    • Dealer does not open: Ante pushes.
    • Dealer opens and player wins: Ante wins.
    • Dealer opens and ties: Ante pushes.
    • Dealer opens and dealer wins: Ante loses.
  12. The Raise bet pays as follows:
    • Dealer does not open: Raise wins.
    • Dealer opens and player wins: Raise wins.
    • Dealer opens and ties player: Raise pushes.
    • Dealer opens and dealer wins: Raise loses.
  13. The Odds bet pays as follows. It is not pertinent whether or not the dealer opens.
    • Player has straight or higher and player wins: Odds bet wins.
    • Player has straight or higher and dealer wins: Odds bet wins and pays more than for a win, known as the Beat Beat Bonus.
    • Player has less than straight and wins or pushes: Odds bet pushes.
    • Player has less than straight and loses: Odds bet loses.

Following is the pay table for the Odds bet. On a sports bet. All wins are on a 'to one' basis.

Odds Bet Pay Table

Player HandPlayer WinsDealer Wins
Four aces200n/a
Four 2-K30100
Straight flush1550
Three of a kind24
Flush1.53
Straight12

There are a few differences between Crazy 4 Poker and Four Card Frenzy, as follows:

  • What is called the Play bet in Crazy 4 Poker is called the Raise bet in Four Card Frenzy.
  • What is called the Blind bet in Crazy 4 Poker is called the Odds bet in Four Card Frenzy.
  • Instead of a Super Bonus, as in the case of Crazy 4 Poker, the player is paid at a premium on the Odds bet if he has a winning or losing flush or higher. With a flush or higher, the player is paid more on the Odds bet for losing than winning, known as a Bad Beat Bonus.
  • In Crazy 4 Poker, the Blind bet automatically pushes if the dealer doesn't qualify. In Four Card Frenzy, if the player loses to a non-qualifying dealer hand, the Odds bet loses. Note that if the player is following either the optimal or KQ84 strategy below this rule would never come into play, because the player would never play a queen high or less.

Example


In the image at the top of the page I bet $5 each on the Ante and Odds bets. My best four cards formed a flush so I made the maximum $15 raise. The dealer opened with a pair of fours. My flush beat the dealer's hand so my Ante and Raise each paid even money. My winning Odds bet paid 3 to 2, or $7.50. Thus, my total win was $5 + $15 + $7.50 = $27.50.

Card

Strategy

Optimal strategy would be tedious and complicated to memorize. However, the player can get extremely close to it with this simple strategy below.

  1. Make large raise when allowed (pair of aces or higher).
  2. Make small raise with K-Q-8-4 or higher.
  3. Fold all other.

The increase in house edge with the KQ84 strategy, compared to optimal, is 0.000089%.

Analysis

The next table shows the number of combinations for all possible outcomes under optimal strategy. The bottom right cell shows that the player can expect to lose 2.71% of the Ante bet for every hand played, compared to the size of his Ante (or Odds) bet. For example, if the player started with $100 on both the Ante and Odds, then he could expect to lose $2.71, assuming optimal strategy.

Four Card FrenzyExpand

Raise
Bet
Player
Hand
Dealer
Opens
WinnerPaysCombinationsProbabilityReturn
3 Four aces Yes Player 204 56,580,432 0.000014 0.002895
3 Four aces No Player 203 17,048,640 0.000004 0.000868
3 Four 2-K Yes Dealer 96 147,576 0.000000 0.000004
3 Four 2-K Yes Player 34 764,060,808 0.000192 0.006516
3 Four 2-K No Player 33 119,340,480 0.000030 0.000988
3 Straight flush Yes Dealer 46 2,130,644 0.000001 0.000025
3 Straight flush Yes Player 19 2,708,500,216 0.000679 0.012908
3 Straight flush No Player 18 467,451,204 0.000117 0.002111
3 Straight flush Yes Push 0 239,544 0.000000 0.000000
3 Three of a kind Yes Player 6 75,428,689,424 0.018920 0.113522
3 Three of a kind No Player 5 13,332,036,480 0.003344 0.016721
3 Three of a kind Yes Dealer 0 1,214,000,080 0.000305 0.000000
3 Flush Yes Player 5.5 140,729,630,976 0.035300 0.194151
3 Flush No Player 4.5 26,782,817,436 0.006718 0.030232
3 Flush Yes Push 0 11,157,384 0.000003 0.000000
3 Flush Yes Dealer -1 8,290,346,628 0.002080 -0.002080
3 Straight Yes Player 5 119,196,689,556 0.029899 0.149495
3 Straight No Player 4 23,224,891,224 0.005826 0.023303
3 Straight Yes Push 0 260,904,096 0.000065 0.000000
3 Straight Yes Dealer -2 13,484,776,836 0.003382 -0.006765
3 Less than straight Yes Player 4 217,319,921,292 0.054512 0.218048
3 Less than straight No Player 3 51,462,003,780 0.012909 0.038726
3 Less than straight Yes Push 0 20,057,376 0.000005 0.000000
3 Less than straight Yes Dealer -5 45,115,566,024 0.011317 -0.056583
1 Less than straight Yes Player 2 859,165,302,444 0.215511 0.431022
1 Less than straight No Player 1 356,483,913,240 0.089420 0.089420
1 Less than straight Yes Push 0 822,112,008 0.000206 0.000000
1 Less than straight Yes Dealer -3 1,093,014,959,196 0.274169 -0.822507
0 Fold -2 937,150,828,416 0.235072 -0.470145
Total 3,986,646,103,440 1.000000 -0.027127

The bottom right cell of the table above shows a house edge of 2.71%. This is the ratio of the expected player loss to the Ante bet. One might argue that since the Odds bet is required that I should define the house edge as the expected loss to the sum of the required starting bets. However, in the interests of consistency with how the term is defined in other games, I choose to base the house edge on the Ante only. So, for every $100 you bet on the Ante you can expect to lose $2.71 between the Ante, Raise, and Odds combined.

Overall, the player has a 18.56% chance of making a big raise, 57.91% for a small raise, and 23.54% for folding, for an average final wager of 3.14 (I love that number) units. Thus, the element of risk of the game (ratio of expected loss to average total bet) is 2.71%/3.14 = 0.86%.

Card Frenzy Store In Countryside Il

The standard deviation is 13.43, based on the Ante bet.

The next table shows the probability and contribution to the return for all possible net wins.

Net Win

WinCombinationsProbabilityReturn
204 56,580,432 0.000014 0.002895
203 17,048,640 0.000004 0.000868
96 147,576 0.000000 0.000004
46 2,130,644 0.000001 0.000025
34 764,060,808 0.000192 0.006516
33 119,340,480 0.000030 0.000988
19 2,708,500,216 0.000679 0.012908
18 467,451,204 0.000117 0.002111
6 75,428,689,424 0.018920 0.113522
5.5 140,729,630,976 0.035300 0.194151
5 132,528,726,036 0.033243 0.166216
4.5 26,782,817,436 0.006718 0.030232
4 240,544,812,516 0.060338 0.241351
3 51,462,003,780 0.012909 0.038726
2 859,165,302,444 0.215511 0.431022
1 356,483,913,240 0.089420 0.089420
0 2,328,470,488 0.000584 0.000000
-1 8,290,346,628 0.002080 -0.002080
-2 950,635,605,252 0.238455 -0.476910
-3 1,093,014,959,196 0.274169 -0.822507
-5 45,115,566,024 0.011317 -0.056583
Total 3,986,646,103,440 1.000000 -0.027127

4 Card Bonus

Card Frenzy Hours

The 4 Card Bonus bet pays based on the best four-card hand the player can make with his original five cards. The lower right cell shows a house edge of 3.80%.

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4 Card Bonus

Card Frenzy Countryside Il

Player HandPaysCombinationsProbabilityReturn
Four aces 200 48 0.000018 0.003694
Four-card royal 100 192 0.000074 0.007388
Four 2's - K's 50 576 0.000222 0.011081
Straight flush 40 1,880 0.000723 0.028935
Three aces 20 4,512 0.001736 0.034722
Three 2's - K's 7 54,144 0.020833 0.145831
Flush 4 114,616 0.044101 0.176403
Straight 3 101,808 0.039173 0.117518
Two pair 2 123,552 0.047539 0.095078
Pair Q's - A's 1 242,916 0.093467 0.093467
All other -1 1,954,716 0.752115 -0.752115
Total 2,598,960 1.000000 -0.038000

Prime


Card Frenzy In Countryside

The Prime bet pays based on how many of the player's five cards are the same color. The lower right cell shows a house edge of 4.74%.

Prime

Player HandPaysCombinationsProbabilityReturn
Five-card Prime 6 131,560 0.050620 0.303721
Four-card Prime 1 777,400 0.299120 0.299120
All other -1 1,690,000 0.650260 -0.650260
Total 2,598,960 1.000000 -0.047419

Card Frenzy Hours

External Links

Demo game by Galaxy Gaming. Very well done.

Card Frenzy Darien Il


Written by:Michael Shackleford



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